I have an fps readout set up and most of the time I'm around 30 fps which works very well considering high settings I use. I use quite a few plugins including Active Sky XP and have started to use xOrganizer to not only sort my scenery_packs.ini file but to limit the amount of scenery being loaded to help reduce load times. To me it seems like XP11 has reached that point also as I have a ton of scenery in my custom scenery folder along with ortho photos and other stuff. Since I've done that in FSX I'm getting from 20 fps in dense areas up to over 50 fps in other areas. I have to use a utility to limit the scenery loading into FSX to help increase the amount of memory available to the simulator. I have found that XP11 has gotten to the point where FSX was and is now. It all depends on where you are flying, the type of scenery you have loaded, the number of scenery items loaded in an area, the weather being depicted, the plugins you are using, etc, etc. I have an I7 7700 4.2GHz processor with 32G RAM, a 1080Ti 11G video card and am running on SSD's. Coming from FSX I accept lower frame rates as long as everything is moving smoothly. The PA-28-181 Archer III for X-Plane 11 features PBR materials with real-time environment reflections for superb quality and realism, HD textures for the highest possible texture clarity and numerous animations including a multi-animation passenger door that, when open, responds to G-forces and air resistance. The best you can do is download the demo version and check if it runs as expected: This might change in the future but nothing is sure about that. I have mine setup to this recommendation and I get fps in the ideal range with my i7-4790 and GTX 1060, 16GB RAM with everything turned to max (textures maximum but not to uncompressed which is actually meant as a setting for texture development anyway) and reflections to minimum.ĭon't expect you can turn everything up to max and get stable 60 fps even on high end hardware since xp11 is not designed to work like this. Higher frame rates indicate the computer isn’t rendering with as much detail as it could.ĥ0 fps is very high and indicates that the system could probably draw more buildings, clouds, and other objects. Our app is compatible with hundreds of the best PC games and available now.Originally posted by to the following to determine the significance of this number.ġ9 fps is terrible and barely adequate to run the simulator.Ģ5 to 35 fps is the ideal range. It's the perfect way to track X-Plane 11 FPS drops and stutters.ĭownload our free FPS Monitor via Overwolf to count your frame rates as you play, and test how tweaks to your settings can boost FPS and increase X-Plane 11 performance. X-Plane 11 FPS - what frame rate can you expect?Īn FPS Monitor is the first step in understanding how the parts in your gaming PC are actually performing in real-world conditions. We'll help you find the best deal for the right gear to run the game. For Windows, Linux and Mac (Please install NavData first before installing the aircraft). Filter for X-Plane 11 graphics card comparison and CPU compare. Flite Advantage T-6A Texan II exclusively for X-Plane 11 and 12. (Dual-core CPUs slower than 3 GHz should try the demo. Looking for an upgrade? Try our easy to use X-Plane 11 set up guides to find the best, cheapest cards. Minimum Hardware Requirements: CPU: Intel Core i3, i5, or i7 CPU with 2 or more cores, or AMD equivalent. X-Plane 11 will run on PC system with Windows 7, 8.1, or 10, 64-bit and upwards.Īdditionally it has Mac and Linux versions. Additionally, the game developers recommend somewhere around 16 GB of RAM in your system. The minimum memory requirement for X-Plane 11 is 8 GB of RAM installed in your computer. But, according to the developers the recommended graphics card is an AMD Radeon R5 M335. The cheapest graphics card you can play it on is an AMD Radeon HD 5450. Whereas, an Intel Core i5-6600K is recommended in order to run it. An Intel Core i5-4400E CPU is required at a minimum to run X-Plane 11. Minimum Recommended Graphics card: DirectX 11-capable video card from NVIDIA or AMD w/512 MB VRAM Graphics card: DirectX 12-capable video card from NVIDIA or AMD w/4 GB VRAM CPU: Intel Core i3, i5, or i7 CPU with 2 or more cores, or AMD equivalent CPU: Intel Core i5 6600K at 3. By contrast, the game developers recommend somewhere around 65 GB of free disk space on your system drive. 50 fps is very high and indicates that the system could probably draw more buildings, clouds, and other objects. In terms of game file size, you will need at least 20 GB of free disk space available. Higher frame rates indicate the computer isn’t rendering with as much detail as it could.
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